Once upon a time, there was Meat Boy. He lived happily with bandage girl, his beautiful sweet girlfriend. Such beauty and sweetness would clearly not go unnoticed by others, and unfortunately in this case, their relationship attracted the envy of Dr. Fetus. Such an evil man he was, and in his wish to tear apart the wonderful couple he developed a deep dislike for poor Meat Boy. Therefore Dr. Fetus beat Meat Boy up and took Bandage Girl away from him. Literally beaten down, Meat Boy was down in the dumps when a motivating - as usual very convincing - inner voice awoke the hero within him, and he set out in his exciting adventure.
Super Meat Boy may only seem like a straightforward platformer whose simplicity and insane difficulty level create a rather unique experience, but beneath the surface there is one of the most powerful love stories ever told, because it undoubtedly takes a lot of love for such a tiny guy to face not only the weirdest meanest assortment of traps ever setup by any level designer, but also death itself. For Bandage Girl, Meat Boy faces dangers beyond human comprehension, but his love feeds him motivation to keep going fearlessly; he overlooks all challenges ahead, and focuses on his goal: the shiny eyes and enchanting smile of his loved one. In other, much less poetic and complicated words, Super Meat Boy will possibly be the hardest and occasionally most frustrating game you will ever play.
Initially, the game is divided into six chapters, each comprised of twenty levels and one boss battle, and with the sixth chapter having five levels and one boss. The levels are all extremely short, ranging from ten to fifty seconds, but they have so many traps (buzz saws, cannons, creepy enemies, lava pits, tricky jumps, deadly lasers, crushing blocks, etc) that each millisecond of the experience comes packed with a lot of tension and nervousness. The game will always keep players on their toes; as a result, dying may come accompanied with an outburst of frustration while reaching your goal will have such a genuinely happy feeling that you won't be able to help celebrating.
It is rare to come across a level on which you will die less than a dozen times, but Team Meat did the game a great favor when they tried to strongly mitigate the frustration of dying. The levels being short obviously give a whole lot of support to that cause, and the fact that Meat Boy goes back to the beginning of the stage a few moments after he dies in a gory explosion of blood and meat also helps. In addition, it is vital that a game that requires so much precision and perfect timing have controls that allow for such perfection and do not at any times get in the way of the player. Super Meat Boy basically consists of running, jumping and wall-jumping, and all those commands have fast and precise responses
Players' advance through the game goes in a pace and manner that is similar to that or early Mega Man games. There is a lot of pattern memorization and getting through a level is a matter of being killed by a trap many times, finding a way to regularly go past it, only to be killed many times by the subsequent trap, and so on. As a consequence, there will be frustrating moments, but any player that goes into a game like Super Meat Boy should already be expecting that and be good at handling the frustration while enjoying the little seconds of joy that come with finally reaching Bandage Girl at the end of the stage, only to see her taken by Dr. Fetus to the next level. It is an endless cycle, and one that determined tough players will not be able to escape. Super Meat Boy is addictive by nature.
For the bravest among the brave, the fun of Super Meat Boy does not end when all regular levels are completed. All levels are timed, and when finished within a specific short, but reasonable, time an alternate Dark World version of that level will be unlocked. Hence, the total amount of stages grows to a whopping three hundred. There is also the possibility of unlocking other characters from indie games. Those characters are not just pixelated models that behave just Meat Boy, they have physics of their own and have certain special skills that can help players get through some of the more grinding situations that will show up on later levels. Those characters can be unlocked in two ways: some can be acquired by collecting bandages that are dangerously positioned on the levels, and others can be found by going into equally tough to reach warp zones that will lead Meat Boy to mini-levels inspired by those indie games. If you thought a platformer this straightforward could not hold any secrets, think again.
Super Meat Boy is a glorious, and possibly the most complete, homage to the ridiculously hard platformers that were a big part of the gaming industry in the 80s. The game is not ashamed to show its influences, starting from its title with suspiciously familiar initials to the pixel art that its visuals are. The game also looks back to the industry's past on its humorous cutscenes - appropriately lacking any display of technical prowess that will make clear references to memorable titles of the past, delighting old-school players. When it is all said and done, Super Meat Boy is so fantastic that it ends up being more than a celebration of the past; it is the still young proof that what is truly great will never die, but will keep being reborn and refreshed through the years. And for that those who love the sheer simplicity of brilliant aged platformers should be thankful.
Humble Indie Bundle 4 ahoy, with Super Meat Boy at the helm. Not getting on board? You're an idiot!
10 Hours or Less
The Bottom Line:
Wow, 3 hours feels like 10 in this game...
Anyway, I want to balance out the negative reviews here by saying this game is addictive like no other for people who enjoy a challenge. The controls are a pleasure to use if you do yourself a favor and get a good feel for them early - jumping in Meat boy has a very specific feel to it. And knowing the controls are vital, because the (allegedly 300+) levels throw all different sorts of hazards at you, and make you get across the level to reach your girlfriend for the hundredth time before Dr. Fetus whisks her away...
Don't let people convince you it's too hard because it's not too hard - too hard would mean relentless and soul-crushing and seemingly impossible for no reason just to spite you, making you want to quit and never play again. SMB is none of these things - it's just extremely difficult for the maximum 5 minutes that you have to really really focus doing one level, and then you win and feel great about having passed it. And then on to the next one, which will lay out a totally different series of traps. In this way the setup is very much like N and N +, the popular flash game, but 10 times more interesting and varied in execution, and with a great personality.
The variety and level design and fine tuning really make it what it is. There are lots of different ways to die, needless to say, all of them different from each other, changing up the gameplay by making you figure out how to get around them. And there are higher levels of challenge beyond the baseline of very hard, if you wish to take advantage of them after beating the game or even while playing through it. There are bandaids in really hard to reach places that give you bonus characters and bragging rights and such. Also, the dark world, a tougher, meaner version of the light world that you can play alongside it, shows how much care the designers put into this game, and why you should play it - because it's tough as nails and rewards your persistence and effort like no other game, and it can be as hard or soul crushing as you want, but only as much as you want. Basically it's old-school difficulty in easy to swallow minutes-long chunks.
Also, the music rocks. It just rocks. It's good enough to keep you playing when you know you should stop. And if you get the Humble Indie Bundle 4 with SMB in it (the bundle currently at $5.50 average price), they're nice enough to throw in the soundtrack of every single game in the bundle, and Danny B really outdid himself on Meat Boy's soundtrack, with 80+ awesome tracks. There's absolutely no reason to not own this game now if you've been eyeing it and jonesing for some crazy fast paced old-school platforming action specially made for the 21st millennium. Even if like me you've never played a game from the 80's before, if you like a challenge you should try it.
Super Meat Boy itīs a fun game and ambitious. If you are a lover of platform games you canīt miss SMB.
20 to 40 Hours
The Bottom Line:
Super Meat Boy itīs a very funny game, innovative and ambitious.
When I start playing the game, the first thing that I noticed was that, playing this game with a keyboard itīs killing the game, so if you are planning to play Super Meat Boy use a gamepad (Xbox Controller for PC), if you donīt have a gamepad, ask a friend to lend him a gamepad, if you donīt have friends with gamepads, then donīt play this game, because if you try to play it with a keyboard you will die due to the frustration of dying constantly.
The game itīs well designed, with over 100 different levels to play, and still with a gamepad, some levels are very challenging, so if you have a very aggressive attitude try not to play Super Meat Boy around people, so you donīt punch them him the face due to the frustration of dying. But really, are levels that you need to think before acting, if not, you will die over and over and over.
The music itīs awesome, it gives you a adrenaline to play the levels repeatedly, to ear the music and finishing the game.
Overall, Super Meat Boy, itīs a very good platform game, that can be very frustrating (due to dying thousands of times), but will always be the feeling to end the level and the game, itīs innovating and and Iīll be waiting for more projects of Team Meat to play.
10 to 20 Hours
The Bottom Line:
Super meat boy is cute, funny, extremely hard and incredibly frustrating. You play as a piece of meat trying to save his girlfriend from an evil fetus..... WTF?, I know. Precision is everything in this platformer one tiny slip and you will die. In fact you will die literally thousands of times on most levels. There are ridiculously hard requirements for some levels and alot of the time it will feel impossible. It takes an incredible temperament to see this game through to the end, you will get frustrated and you will find yourself yelling at the screen and possibly throwing things in anger.
Super meat boy is one of those games that you just wont let beat you even though you probably should because it just might give you a heart attack or a brain tumor. Although you get angry and die hundreds of times a level you will eventually have a perfect run and get through to the next level and it will all be ok. With every level passed a great sense of relief and accomplishment follows.
Its not a bad game but it is pretty basic and more of a spare time kind of game not something that deserves your full attention. 6.5/10
It had about the same graphics, story and gameplay of Mario Bros 2D. Except it was released in 2010.
10 Hours or Less
The Bottom Line:
This graphics are so bad that the game seems like it was released a LONG time ago.
It's had to play with a keyboard, so controller is a viable option. The whole point of this game is to run and jump (that's it) and try not to head into spikes and razorblades that can kill you. When you finish a level (which takes 1 minute at the most if you don't die) you find your girlfriend only to be taken away by this pathetic excuse for a villain, then you walk into the next level, to do the exact same thing you did before, except this time it's a bit harder.
Your girlfriend is kidnapped and you must save her by running through deadly traps.
This game was released in 2010, it has the graphics, gameplay AND story of a lame attempt at a game of the 90's.